本列表包含由AMD公司推出的显示核心之基本数据,包含ATI在被其收购前推出的产品。内容只供参考。
1 Pixel pipelines : Render output units
1 Pixel pipelines : Render output units
1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units
2 OpenGL 1.0 (Generic 2D) is provided through software implementations.
5.3, 5.9
DDR
5.3, 5.9
DDR
333 (DDR2)
10.67
DDR2
333 (DDR2)
10.67
DDR2
333 (DDR2)
10.67
DDR2
1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units
2 Unified shaders : Texture mapping units : Render output units
全系列支持以下技术:
从性能高到低分别为RX 5700 XT 50周年纪念版、RX 5700 XT、RX 5700、RX 5600 XT、RX 5600、RX 5500 XT等。
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
2 Unified Shaderss : Texture mapping units : Render output units
1 Unified Shaders : Texture mapping units : Render output units
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
1 Unified shaders : Texture mapping units : Render output units
2 TDP specified for AMD reference designs, includes CPU power consumption. Actual TDP of retail products may vary.
1 Unified shaders : Texture mapping units : Render output units
2 TDP specified for AMD reference designs, includes CPU power consumption. Actual TDP of retail products may vary.
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
While the desktop versions are code-named "Sea Islands", the mobile GPUs of the AMD Radeon Rx 200 Series are code-named "Crystal Series": "Vesuvius", "Topaz" and "Amethyst".
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units
2 Unified shaders : Texture mapping units : Render output units
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
1 Vertex shaders : Pixel shaders : Texture mapping unit : Render output units
2 Unified shaders : Texture mapping unit : Render output units
1 Vertex shader : Pixel shaders : Texture mapping units : Render output units
2 Unified shaders : Texture mapping units : Render output units
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
2 Unified shaders : Texture mapping units : Render output units
3 10.4 GB/s texture bandwidth. 7.6 GB/s framebuffer bandwidth.